I don’t know exactly what drove the change, but I strongly suspect that between editions the designers either had some feedback from players or decided for themselves that the original layout was confusing to the player and that flipping it made it less confusing since the player’s left and right would then match the left and right shown on the paper – and that makes sense. The fact that the layout was “anatomically correct” for the mech in Battledroids and then flipped from Battletech 2e onwards is rather telling. The rear torso design is rather strange – I think the Rear Left/Right torso is suppose to cover the upper part of the torso/shoulders, the bump on the top of the Rear Centre Torso seems to match the shape of the top of the Head (again implying that the Head is in front of this), and the bulge at the bottom of the Rear Centre Torso is in the middle of the back. That said, the grey shading on the Head seems to represent the windows of the cockpit, and since that’s visible that also implies that the head (and therefore the rest of the mech) is facing us. The current “dome-head” design makes the Head a little more ambiguous, sitting now on top of the torso and generally above the shoulders (though my instinctive interpretation would be to see the head in front of the torso, I suppose it could be argued that it’s resting in a depression on top of the torso). The hands of the mech also appear to be facing us in the front view as well.įinally sometime in the late 00’s this was changed to what I call the ‘dome-head’ design (which remains in place today, as seen in the current edition of the TechManual): What I find interesting though is that the ‘bug head’ design is very obviously viewed from the front as well! The Head is clearly positioned in front of the shoulders of the mech, and if you look at the Rear Torso view you can actually see that the Head is hidden from view with only the top of the spike visible above the Rear Center Torso (additionally, the Rear Torso view is oriented correctly if we’re looking at the mech from behind). On the “bug-head” design, the Left and Right labels are flipped (these are flipped on the Critical Hit Table too). This design was changed with the release of Battletech 2nd Edition a year later, which introduced what I call the classic “bug head” design (the one I’m most familar with and stayed around for quite a while): The Critical Hit locations on the record sheet that would be below the armour diagram are actually arranged in the same way too. Take a closer look at the Battledroids Armour Diagram though: although it’s a rather crude representation, it’s obvious there that we are looking at the mech from the front, because the Left Torso/Arm/Leg are shown on the left side of the mech, the Right Torso/Arm/Leg are on the right side of the mech. The first edition of the game was called Battledroids (published in 1984), and that had a very different looking record sheet: In official publications, it seems there have been three layouts of Mech Record Sheets since Battletech’s inception. Let’s step back and look at how these sheets have evolved over time. But since I like investigating things I thought it’d be worth a closer look to figure out what may be going on here, and to see if there’s a better way to present the Armour Diagram. In fact, it seems the vast majority of players either don’t care or don’t even consciously realise that left and right are possibly flipped on the diagram (for reasons described below) – and that’s totally fine. The way I see it, the side marked “Left Torso” is actually shown on the right side of the mech (it’s the player’s left side, but not the mech’s left side)! This has bugged me since I first started playing Battletech back in the 80s, and now I’ve started playing again I was reminded of it once again so I thought I’d dig into this a little further.įirst, let’s be absolutely clear – this doesn’t trouble everyone who plays Battletech. It’s not enough to significantly damage your mech, but certainly enough to get your attention as you scan for your attacker and raise your arm-mounted PPC to respond…Īnd so the player peers at their Mech Record Sheet, and marks off five points of damage on the Left Torso: Just your normal everyday record sheet.īut something’s funny here, to me at least. You hear the distant boom of an Autocannon echoing across the landscape and your mech shudders at the shell impacts against its left torso, blasting off some of the armour plating.
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